I AM FISH WALKTHROUGH PIRANHA HOW TO
Name: Mario Can-Can Controls: A- Jump, A+A- Ground Pound How to Win: One partner moves one end of the see-saw up, then you take it in turns to push your side down. If you go before your partner its okay, you only need to have the flashes at the same time, which lasts a second or 2. If you want you can ground pound to see if it is the right one. Name: ID UFO Controls: A+A- Ground Pound, Control Stick- Move How to Win: Ground Pound the matching UFO's at the same time as your partner. Intersections are the best times because you can take two out at once. Ground pound the sparks to stop them for three seconds. Name: Defuse or Lose Controls: A+A- Ground Pound, Control Stick- Move How to Win: Split the work up with your partner, have the skilled one take two, then the not as skilled one take one.
The Loner has to turn everywhere himself, the three need to follow the leader to get through. Then are invincible for about 3 to get back on track. If you touch a curb you stop and are unable to move for about 2 seconds. The Lone person definatly has an advantage, even though they are bigger. Name: Curvy Curbs Controls: Control Stick- Move How to Win: Move through the track. But I just press all three at once a bunch of times so nobody knows. If you play with friends you can always peek at their controller. Name: Fight Cards Controls: A,B,X- Different Signs How to Win: The Loner has to get the same as the other people to get them out. If you get an equation like: 1-4 you would get 0. The loner does all his blocks, the three gets one block each. Name: Mathletes Controls: A- Hit Block How to Win: No Winner, you get the same amount of coins as the equation you get. You can stop, then change direction to escape. Name: Tube it Or Lose It Controls: Control Stick- Steer, B- Stop, A- Speed Up How to Win: The spiky tube has to pop everyone else, one of the three must make it to the bottom. Stop it just as the one before it is passing.
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# _ _ _ _ _ (_)(_)(_)(_)(_) (_) _ _ _ (_)(_)(_)(_) _ (_) _ (_) (_) _ _ _ (_) (_)(_)(_) Mario Party 5 FAQ/Walkthrough By TripleJump Copyright (c) 2005-2008 TripleJump Last Updated: April 15th, 2008 Contact: triplejumpfaqsgmailcom Version Final - VERSION HISTORY - Version Final -> April 15th, 2008 -> June 11th, 2006 -> Febuary 5th, 2006 - Version 1.0 -> August 6th, 2005 - Version 0.7 -> August 5th, 2005 - Version 0.3 -> August 4th, 2005 - Version 0.1 -> August 1st, 2005 -> August 2nd, 2005 -> August 3rd, 2005 - *********************** : Table Of Contents : *********************** Version History Introduction -DONE- Characters -DONE- (a.)Mario (b.)Luigi (c.)Peach (d.)Daisy (e.)Toad (f.)Wario (g.)Waluigi (h.)Koopa Kid (i.)Yoshi (j.)Boo Modes -DONE- (a.)Party (b.)Story (c.)Mini Game (d.)Super Duel (e.)Bonus (f.)Options Mini Games -DONE- PLAYER (a.)4 Player (b.)1 VS 3 Player (c.)2 VS 2 Player (d.)Battle OTHER: (a.)Duel (b.)DK (c.)Bowser (d.)Story Capsules -DONE- (a.) Green (b.) Blue (c.) Red (d.) Yellow Maps -DONE- (a.) Toy Dream (b.) Sweet Dream (c.) Future Dream (d.) Undersea Dream (e.) Rainbow Dream (f.) Pirate Dream (g.) Bowser Nightmare Mini Game Mode -DONE- (a.) Free Play (b.) Mini-Game Battle (c.) Mini Game Wars (d.) Mini Game Circuit (e.) Mini Game Decathlon (f.) Mini Game Tournament Super Duel Mode -80%- (a.) Body (b.) Gun (c.) Tires (d.) Engines (f.) Levels (g.) Custom Cars = Group Moves Left, Forwards then Up.